Posts

Noughts and Crosses

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 C++ Noughts and Crosses Hello! I created this noughts and crosses game in my first year at university. apologises my memory of this project is a little foggy since it has been a while since I created it. Never the less I want to try and explain the process of making the game. please note the screens shots shared are from the final project and not the step by step process. The Beginning When given the assignment, The class and I were given a worksheet that we could follow to get a basic noughts and crosses console UI and Input commands for placing either noughts and crosses in the area chosen by the player.  Our Task Was to create the winning conditions for when a player get a row of their chosen symbol and to create a simple menu where the player can decide to play a multiplayer match or learn how to play the game.     Once the win condition and the menu were implemented I wasn't happy with the final result. I thought to myself it would be more fun to add a single p...

DroneZone (BluePrint Project)

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DroneZone (A 2 week development Project) Feature log video  (1:18s)  Feature log video for anyone who just wants to see the features I have implemented. Hello! Today I want to talk about a two week game demo that two members of the "Vigilis" University group and I have created. The demo has no official name as of writing this post but the placeholder name from the team chosen was "DroneZone". The Four sections I am going to go over are how the idea started and why I decided to start this Two week plan whilst also diving into the good, the bad and the future plans for development of the project.

Beginning of my level design journey

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2020 Hello! my name is Callum and I am currently in my second year of university learning software engineering game development. I don't usually do introductions for my blog post because I don't expect anyone to actually read these posts but by the off chance you find this post I wanted to introduce myself. The topic of this post is kind of a personal one for me since this is where I found my passion for game dev and level design and the thoughts and feelings I had when making said levels, so let get started.

Diesel Punk - Animation (Uni Assignment)

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Diesel punk (Unreal Project)   Video link to the final result of the project, the video length is 4 minutes 36 seconds long. The first 40 seconds of video is the final result of the animation whilst the remaining 3 minutes and 56 seconds are a brief insight of the creation process (sorry for the rough voice, I was feeling sick during the creation of the video) 

Pygame - BlackJack (1st Year, final assignment)

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Black Jack - Chippy Edition Black jack chippy edition is a C++ application that I had made for my final university assignment to end my first year at university.  Feature log  - A 3 minute video displaying the key features of the program